Lacunafex Alignment: Good (Spy Network) Location: Lady Docur’s School for Girls
The Lacunafex is a small network of spies and couriers that operate in secret across Cheliax, and are based out of Lady Docur’s School for Girls located in the Villegre district of free-spirited Kintargo in northern Cheliax.The school provides both a cover and a recruiting ground for the Lacunafex, as its headmistress Lady Mialari Docur is also the organization’s founder. Lady Docur runs the school, which caters almost exclusively to half-elven girls from across Cheliax, Isger, and Molthune, but secretly recruits her most talented pupils into the Lacunafex, where they are taught spycraft.
- These guys saved the Regulators in the last session
Searching
- Cal discovers a book with demonic writings on it. Written in diabolic which Kane can read.
- The Extraplanar Registry
- Unique
- This book is written in Infernal. Anyone who can read it can use this detailed tome to gain a +2 item bonus to Recall Knowledge about outsiders, but it has a greater value-contained within its pages are full details on three rituals: Commune, Imprisonment, Planar Servitor.
- The Extraplanar Registry
- Bru finds a gold bar similar to ones we found previously in the Mwangai Jungle
- Kane discovers the Laslunn Communications
- Communication Topics between Barushak Il’Varashma & Laslunn
- Breachill & Voz
- Capturing her for her betrayl for not delivering Alseta’s Ring
- Kintargo Operations
- Sunset Imports & Sedranni Vashnarstill of House Vashnarstill
- Tanessen Tower (base of operations)
- Alchemy & Golem projects
- Breaking Bellflower Network
- Raiding nearby coastal towns
- Summershade Granite Quarry
- Laslunn expanding operations
- Dealing with Giants
- Breachill & Voz
- Also picked up Heuberk’s spell book
- Communication Topics between Barushak Il’Varashma & Laslunn
- Cal finds 3 fire opals
Where to next?
- Heading to Summershade Granite Quarry to the south
- 2 day travel time to Whiterock
- Laria tells us to seek out an older human man by the name of Canton Jhaltero, mentioned he comes from a longtime aristocratic family who used to run the quarry.
- 2 more days to the quarry
- 2 day travel time to Whiterock
- Kane Recall Knowledge
- “Golems are hulking constructs immune to most magic thanks to their golem antimagic—they ignore spells and magical effects except a few specific types unique to each golem. Those exceptions either harm them (dealing massive untyped damage instead of the normal effect), heal them (removing Slowed and restoring HP), slow them (applying Slowed 1), or make them vulnerable to particular spells. They also share standard construct immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental effects, nonlethal attacks, paralyzed, poison, sickened, unconscious (plus often spirit, vitality, and void).
- Most have high physical resistance (10–15, double on crit failures) except from adamantine weapons, which ignore it entirely. They often resist all spells too, except their antimagic exceptions.
- Best ways to handle them:
- Adamantine weapons are your go-to for reliable damage—bypass their physical resistance on stone, iron, clay, alchemical, and many others.
- Exploit antimagic: Match spells to the golem’s material (e.g., cold/water harms stone/clay; acid harms iron). Areas or persistent effects chip away over time.
- Identify the type (via another Recall Knowledge) for precise vulns like shatter (glass/alchemical), stone to flesh (stone/clay/fossil), or disintegrate (clay).