Vanmyr — Advanced Turn Card (Lv11 Warpriest)

Mission

Be the team’s durability engine: keep allies upright, deny collapse spirals, and punish overextended enemies with disciplined frontline pressure.

Start-of-Turn Checklist

  1. Who dies first if I do nothing this round?
  2. Do we need immediate heal, condition support, or board control?
  3. Can I hold/protect the lane without overcommitting?
  4. If stabilized, where is the highest-value strike window?

Default Turn Tree

  • If an ally is in danger: heal/triage first, then reposition to cover lanes.
  • If team is stable: pressure priority target with greatsword while keeping heal response available.
  • If fight drifts: tighten formation around vulnerable allies and force cleaner trade lines.

High-Value Plays

  • Convert one action of healing into multiple allies’ action-economy gains.
  • Body-position to intercept pressure headed toward Kane/Jegan/Voz lanes.
  • Time aggressive swings only when party survivability is already secured.

Defensive / Panic Line

  • If board state breaks: full stabilization round (heals, peel, spacing discipline), then re-enter offense.
  • Don’t chase damage when party HP curve is collapsing.

Team Combo Calls

  • “Stabilize now, burst next round.”
  • “I’ve got frontline—rotate behind me.”
  • “Heal lane secured; commit to focus target.”