Vanmyr — Advanced Turn Card (Lv11 Warpriest)
Mission
Be the team’s durability engine: keep allies upright, deny collapse spirals, and punish overextended enemies with disciplined frontline pressure.
Start-of-Turn Checklist
- Who dies first if I do nothing this round?
- Do we need immediate heal, condition support, or board control?
- Can I hold/protect the lane without overcommitting?
- If stabilized, where is the highest-value strike window?
Default Turn Tree
- If an ally is in danger: heal/triage first, then reposition to cover lanes.
- If team is stable: pressure priority target with greatsword while keeping heal response available.
- If fight drifts: tighten formation around vulnerable allies and force cleaner trade lines.
High-Value Plays
- Convert one action of healing into multiple allies’ action-economy gains.
- Body-position to intercept pressure headed toward Kane/Jegan/Voz lanes.
- Time aggressive swings only when party survivability is already secured.
Defensive / Panic Line
- If board state breaks: full stabilization round (heals, peel, spacing discipline), then re-enter offense.
- Don’t chase damage when party HP curve is collapsing.
Team Combo Calls
- “Stabilize now, burst next round.”
- “I’ve got frontline—rotate behind me.”
- “Heal lane secured; commit to focus target.”