Party Synergy Card

Fight Plan (Default)

  • Scout/Info first: let stealth/perception lead identify threats and angles.
  • Round 1: frontliner pins, debuff/control lands, striker focuses priority target, caster supports tempo.
  • Focus fire: remove one enemy per round when possible.
  • Defensive trigger: if 2+ PCs drop <40% HP, shift to stabilize + control before damage race.

Coverage Grid

NeedPrimaryBackup
FrontlineBru’shlee
Burst damageCal, Jegan, Kane
Control/debuffKane
Healing/supportCal, Kane
Stealth/scoutBru’shlee, Jegan
Social/intelCal, Jegan, KaneBru’shlee

Team Combos (Table-Speed)

  • Pin + punish: lock target in place, then striker unloads.
  • Debuff + save spell: apply frightened/off-guard first, then high-value save spell.
  • Protect the caster turn: body block/intercept before big setup round.
  • Resource rule: spend high-rank slots only for boss turns or action-swing moments.